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Xcom 2 more enemies
Xcom 2 more enemies






You fiddle around with managing a base, where you must worry about research, building new structures, recruiting soldiers and managing resources. The broad strokes of XCOM 2’s campaign mirror those of previous entries. It is advisable to use a high damage attack against it first to exploit this.Some missions force you to extract all soldiers individually if you want them to escape In this form they have less armor and less defense. After using its psionic abilities, the Gatekeeper will remain in its open form until it is damaged once (this includes damage from a stock).However, should Mind Control be lost, Psi Zombies raised this way will die and will count against you in the 'Soldiers Killed' statistic at the end of the mission. Psi Zombies raised by a Mind Controlled Gatekeeper are friendly and can be moved.However, the number of Psi Zombies it is able to conjure can make up for this. Its high defense makes it a poor decoy on its own. With an Alien Psi Amp, it is reasonably possible to take permanent control of one for easy terrain demolition and frontline reinforcements. Psionic abilities, including Domination, are all effective provided the Psi Operative can overcome its high Will.When a Gas Grenade cloud is on top of the Gatekeeper, it may avoid moving or acting entirely, opening and closing its shell until all actions are consumed.Additionally, certain mechanical effects will affect it as well: EMP Grenades, Bluescreen Rounds, although it takes no bonus damage from Combat Protocol.

XCOM 2 MORE ENEMIES FULL

  • The Gatekeeper, as an organic enemy, is vulnerable to the full effects of Flashbangs and Gas grenades.
  • Re-positioning the squad away from humanoid corpses and leading enemies over them can be a useful strategy.
  • With an innate Defense stat of 40 in the Commander and Legend difficulties, a closed Gatekeeper is as hard to hit as a humanoid unit behind full cover.
  • Armor shredding effects like Acid Bomb are only effective against its closed form.
  • While in its open form, the Gatekeeper does not present its armor.
  • A wounded (below 100% HP) Gatekeeper will consume enemy, while the bloodied (50% or less) and visible to the XCOM Gatekeeper will consume ally.
  • This can also include groups of civilians if there are no nearby corpses.
  • The Gatekeeper favors targeting the Gateway where it can raise the most Psi Zombies, regardless of whether itself or allies are in the blast radius.
  • By opening a miniature gateway and the released energy, a Gatekeeper can project destructive force at extreme range. It will explode upon death, blasting a 3-tile range for up to 7 damage, 2 armor shredded.įire Beam. When the Gatekeeper dies, it triggers a damaging explosion. It is also able to use the Consume ability in its open form, which deals huge damage against a single target in melee range, which heals the Gatekeeper for equal to the damage dealt and will raise the unit as a Psi Zombie if it is susceptible and is killed by the attack or if dead humanoid bodies are in the area of effect.ĭying Explosion.

    xcom 2 more enemies

    The Gatekeeper can use its Gateway ability in its open form, which deals 5–7 damage in a large radius, and raises any corpses of organic beings (Whether it be ADVENT, Civilian or XCOM) in the area-including ones killed by the Gateway damage-as Psi Zombies, which it can control and use against enemies. In its open form, the Gatekeeper is able to use its psionic abilities, however when it does switch to open form its armor does down as well as its defense. The beam cannon is not very accurate but if it does hit then it can be devastating for your soldiers, dealing massive amounts of damage In their closed form, they have greater armor and access to their fairly inaccurate but powerful beam cannon. They can switch between the forms with Open Shell and Close Shell as they choose, and will automatically switch to closed form upon taking damage with Retract. The Gatekeeper will break down walls and cover in its path, including mission objective targets, Which could lead to the mission being lost/won depending on the objective.Gatekeepers have an open form and a closed form. However, inside the shell resides a mass of flesh that reflects the utmost extremes of biomechanical integration. The Gatekeeper's smooth spherical shell creates the illusion of a mechanical unit.






    Xcom 2 more enemies